Short, self-contained recipes for common scenarios: burst + DoT, exporting to Unity, premium economy, and more.
Cookbook#
Short, self-contained recipes for scenarios that come up again and again in GDDs. Each one solves a specific problem — read it in 2 minutes, copy the pattern, adapt it to your game.
Unlike the Reference (which describes what each feature does), the Cookbook focuses on how to combine features to reach a goal.
Available recipes#
Burst + DoT on the same skill
Model a Fireball that deals instant impact damage + burn over time.
Export to Unity (skills)
A complete Remote Config schema that produces JSON ready for a C# reader.
Premium + soft economy + exchange
3 currencies (Gold, Gem, Energy) with an exchange house between Gem and Gold.
Field Library to avoid duplication
Centralize item categories ("Sword", "Armor", "Consumable") so you never repeat strings.