Create a minimal RPG from scratch using the wizards — in ~15 minutes.
Your first project#
Let's create a small GDD (about a dozen pages) so you can feel the flow. The example is a fantasy RPG with a simple economy, attributes, one skill, and one item.
Before you start#
Prerequisites:
- A GDD Manager account (free signup at /login)
- 15 minutes
- A desire to invent cool names (you'll need it)
Step 1 — Create the project#
On the home page (/), click "+ New project".
Give it a name (e.g., Adventure Tutorial) and a short description. The project starts empty, with the default structure of 5 groups (Overview, Design, Content, Presentation, Production) — you can ignore these for now.
Step 2 — Attributes page#
The first real page is the Attributes one, because everything in the game will depend on it.
- In the sidebar, click the
+next to Content (or another group). - In the picker, choose the type
🎯 Attributes. - Give it the name
Base Attributes.
The page is created with a pre-populated attribute table (HP, ATK, DEF, SPD). Edit the default values if you want:
HP 100
ATK 10
DEF 5
SPD 5
Step 3 — Currency page#
Next, a currency to make the economy work.
+ New page→ type🪙 Economy.- Name:
Gold. - Configure in the panel: code
GOLD, nameGold, icon if you want. - Set the DataID by clicking "+ DataID" below the title — the default suggestion is
DATA_GOLD, edit if you prefer.
Done — now there's a currency that other addons can reference.
Step 4 — Item page#
Let's create an item: Iron Sword.
+ New page→ type⚔️ Effect Items.- The wizard will open asking about two dependencies:
- Currency: choose
Gold(created in step 3). - Attributes: choose
Base Attributes(created in step 2).
- Currency: choose
- Page name:
Iron Sword. Click "+ DataID" below the title and edit it toDATA_IRON_SWORD(the auto-suggestion will be something likeDATA_IRON_SWORD).
The page is created with 3 addons already configured:
- Inventory — weight, category, stack
- Economy — buy price (e.g., 100 GOLD), sell price (50 GOLD)
- Attribute Modifiers —
+5 ATKwhen equipped
Fill in the fields. Every change saves automatically.
Step 5 — Skill page#
Now the fun part: a fire skill.
+ New page→ type⚡ Skills.- Wizard asks: which Attributes page? Choose
Base Attributes. - Name:
Fireball. DataID (click below the title):DATA_FIRE_BALL.
The page is created with 2 addons:
- Skills (empty)
- Skill Effects (Attribute Modifiers, empty)
Let's fill them in:
In the Modifiers addon, add an entry:
- Name:
Fireball Impact - Attribute:
hp - Mode:
add - Value:
-30
In the Skills addon, add a skill:
- Name:
Fireball - Type: active
- Cooldown:
5(seconds) - Costs: nothing for now
- Effects: check the
Fireball Impactcheckbox (from the modifier above)
Done. When the game triggers Fireball, it will apply -30 to the target's hp.
Step 6 — Remote Config (export)#
The last step: setting up the JSON your engine will consume.
- On any page (I recommend creating an
📤 Export Configurationone), add a Remote Config addon. - In the panel, build a tree like:
{
"skills": [ ← array, source: skills:DATA_FIRE_BALL
{
"id": "...", ← skillField/id (resolves to dataId)
"name": "...", ← skillField/name
"cooldown": 0, ← skillField/cooldownSeconds
"effects": [ ← array, source: skillEffects
{
"name": "", ← skillEffectField/resolvedName
"attr_id": "", ← skillEffectField/resolvedDefinitionsRef
"attr_key": "", ← skillEffectField/resolvedAttributeKey
"attr_value": 0, ← skillEffectField/resolvedValue
"attr_stack": "" ← skillEffectField/resolvedStacking
}
]
}
]
}
- Click Export — the ready JSON lands in your clipboard or a file.
Result:
{
"skills": [
{
"id": "DATA_FIRE_BALL",
"name": "Fireball",
"cooldown": 5,
"effects": [
{
"name": "Fireball Impact",
"attr_id": "DATA_BASIC_ATTR",
"attr_key": "hp",
"attr_value": -30,
"attr_stack": ""
}
]
}
]
}
This JSON is what your engine reads. It has stable identifiers (DATA_*), resolved values, cross-section refs translated — everything ready to consume without runtime cross-resolving.
What's next?#
You've done:
✅ Attributes · ✅ Currency · ✅ Item with effect · ✅ Skill · ✅ Remote Config
Next directions:
Addon reference
Dive into every addon you used. Each one has more options than we showed here.
Full Remote Config
Learn the 4 export formats (row, column, matrix, keyed) and how to import back.
Key concepts
Go back to the vocabulary if any term was confusing.
Cookbook
Ready-made snippets for common scenarios (coming soon).